Progressįrom the outset, you can see what level you are on and what levels you can head towards. Every few levels there is something new to discover. Blocks that need to be destroyed, blocks that multiply, blocks that float, blocks that sink. Some levels have you challenged for days, but they never make you feel that you can’t do them – just that you need to try one more time to succeed!Īs you progress, new challenges are added to the basic gameplay. As the game progresses it shows you new features, as and when you need them – not before! Not sure what move to make? Wait a few seconds and the game will give you a hint! Challenge and SkillĮvery level is slightly harder than the last, perfectly balancing the challenge with the skill needed, never letting you drop into boredom.That is not to say you don’t get frustrated. Within minutes you feel totally at home playing. THe first few levels introduce you to the basic gameplay, simple images and animations explaining how the game works. That is where they introduced what we would consider to be gamification in a game! Onboardingįirst of all, onboarding is handled perfectly. King took this idea and turned the dial to 11! It’s that turn of the dial that I want to speak about a bit. Create a row of three and they disappear, moving all of the other tokens around. The basic concept sees you start with a board full of colourful tokens and you must swap two around that are next to each other to form rows of three. Finally, when she was explaining a level on the spin-off game Soda Saga, I cracked and downloaded it.įor those that don’t know, Candy Crush and Soda Saga are a genre of puzzle game called “Match 3”, first popularised by Bejewelled (though Shariki was actually the first). Candy Crush Saga from King games is one of the worlds most played games, boasting 93 million daily players at one point! I have always avoided it, but my wife has been into it for years.
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